feat: Add VRM Blender addon with complete import/export functionality

- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
This commit is contained in:
2026-01-01 14:21:56 +08:00
commit 091ad6a49a
243 changed files with 60636 additions and 0 deletions

42
common/fs.py Normal file
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
import sys
from pathlib import Path
from typing import Optional
def create_unique_indexed_directory_path(path: Path) -> Path:
name = path.name
for count in range(sys.maxsize):
count_str = f".{count}" if count else ""
path = path.with_name(name + count_str)
try:
path.mkdir(parents=True)
except OSError:
continue
return path
message = f"Failed to create unique directory path: {path}"
raise RuntimeError(message)
def create_unique_indexed_file_path(path: Path, binary: Optional[bytes] = None) -> Path:
suffix = path.suffix
stem = path.stem
for count in range(sys.maxsize):
count_str = f".{count}" if count else ""
path = path.with_name(stem + count_str + suffix)
if binary is None:
if not path.exists():
return path
continue
try:
path.touch(exist_ok=False)
except OSError:
continue
path.write_bytes(binary)
return path
message = f"Failed to create unique file path: {path}"
raise RuntimeError(message)