feat: Add VRM Blender addon with complete import/export functionality

- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
This commit is contained in:
2026-01-01 14:21:56 +08:00
commit 091ad6a49a
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
from collections.abc import Mapping
from bpy.types import Object
from ..logger import get_logger
from ..vrm1.human_bone import HumanBoneSpecification, HumanBoneSpecifications
logger = get_logger(__name__)
biped_mapping = {
(None, "Pelvis"): HumanBoneSpecifications.HIPS,
(None, "Spine"): HumanBoneSpecifications.SPINE,
(None, "Spine2"): HumanBoneSpecifications.CHEST,
(None, "Neck"): HumanBoneSpecifications.NECK,
(None, "Head"): HumanBoneSpecifications.HEAD,
("R", "Clavicle"): HumanBoneSpecifications.RIGHT_SHOULDER,
("R", "UpperArm"): HumanBoneSpecifications.RIGHT_UPPER_ARM,
("R", "Forearm"): HumanBoneSpecifications.RIGHT_LOWER_ARM,
("R", "Hand"): HumanBoneSpecifications.RIGHT_HAND,
("L", "Clavicle"): HumanBoneSpecifications.LEFT_SHOULDER,
("L", "UpperArm"): HumanBoneSpecifications.LEFT_UPPER_ARM,
("L", "Forearm"): HumanBoneSpecifications.LEFT_LOWER_ARM,
("L", "Hand"): HumanBoneSpecifications.LEFT_HAND,
("R", "Thigh"): HumanBoneSpecifications.RIGHT_UPPER_LEG,
("R", "Calf"): HumanBoneSpecifications.RIGHT_LOWER_LEG,
("R", "Foot"): HumanBoneSpecifications.RIGHT_FOOT,
("R", "Toe0"): HumanBoneSpecifications.RIGHT_TOES,
("L", "Thigh"): HumanBoneSpecifications.LEFT_UPPER_LEG,
("L", "Calf"): HumanBoneSpecifications.LEFT_LOWER_LEG,
("L", "Foot"): HumanBoneSpecifications.LEFT_FOOT,
("L", "Toe0"): HumanBoneSpecifications.LEFT_TOES,
("R", "Finger0"): HumanBoneSpecifications.RIGHT_THUMB_METACARPAL,
("R", "Finger01"): HumanBoneSpecifications.RIGHT_THUMB_PROXIMAL,
("R", "Finger02"): HumanBoneSpecifications.RIGHT_THUMB_DISTAL,
("L", "Finger0"): HumanBoneSpecifications.LEFT_THUMB_METACARPAL,
("L", "Finger01"): HumanBoneSpecifications.LEFT_THUMB_PROXIMAL,
("L", "Finger02"): HumanBoneSpecifications.LEFT_THUMB_DISTAL,
("R", "Finger1"): HumanBoneSpecifications.RIGHT_INDEX_PROXIMAL,
("R", "Finger11"): HumanBoneSpecifications.RIGHT_INDEX_INTERMEDIATE,
("R", "Finger12"): HumanBoneSpecifications.RIGHT_INDEX_DISTAL,
("L", "Finger1"): HumanBoneSpecifications.LEFT_INDEX_PROXIMAL,
("L", "Finger11"): HumanBoneSpecifications.LEFT_INDEX_INTERMEDIATE,
("L", "Finger12"): HumanBoneSpecifications.LEFT_INDEX_DISTAL,
("R", "Finger2"): HumanBoneSpecifications.RIGHT_MIDDLE_PROXIMAL,
("R", "Finger21"): HumanBoneSpecifications.RIGHT_MIDDLE_INTERMEDIATE,
("R", "Finger22"): HumanBoneSpecifications.RIGHT_MIDDLE_DISTAL,
("L", "Finger2"): HumanBoneSpecifications.LEFT_MIDDLE_PROXIMAL,
("L", "Finger21"): HumanBoneSpecifications.LEFT_MIDDLE_INTERMEDIATE,
("L", "Finger22"): HumanBoneSpecifications.LEFT_MIDDLE_DISTAL,
("R", "Finger3"): HumanBoneSpecifications.RIGHT_RING_PROXIMAL,
("R", "Finger31"): HumanBoneSpecifications.RIGHT_RING_INTERMEDIATE,
("R", "Finger32"): HumanBoneSpecifications.RIGHT_RING_DISTAL,
("L", "Finger3"): HumanBoneSpecifications.LEFT_RING_PROXIMAL,
("L", "Finger31"): HumanBoneSpecifications.LEFT_RING_INTERMEDIATE,
("L", "Finger32"): HumanBoneSpecifications.LEFT_RING_DISTAL,
("R", "Finger4"): HumanBoneSpecifications.RIGHT_LITTLE_PROXIMAL,
("R", "Finger41"): HumanBoneSpecifications.RIGHT_LITTLE_INTERMEDIATE,
("R", "Finger42"): HumanBoneSpecifications.RIGHT_LITTLE_DISTAL,
("L", "Finger4"): HumanBoneSpecifications.LEFT_LITTLE_PROXIMAL,
("L", "Finger41"): HumanBoneSpecifications.LEFT_LITTLE_INTERMEDIATE,
("L", "Finger42"): HumanBoneSpecifications.LEFT_LITTLE_DISTAL,
}
def create_config(
armature: Object,
) -> tuple[str, Mapping[str, HumanBoneSpecification]]:
mapping: dict[str, HumanBoneSpecification] = {}
for bone in armature.pose.bones:
for (bone_lr, bone_suffix), specification in biped_mapping.items():
if (
bone.name.startswith("Bip001")
and bone.name.endswith(bone_suffix)
and (bone_lr is None or bone_lr in bone.name)
):
mapping[bone.name] = specification
name = "Bip001"
for specification in HumanBoneSpecifications.all_human_bones:
if specification.requirement and specification not in mapping.values():
return (name, {})
return (name, mapping)