feat: Add VRM Blender addon with complete import/export functionality

- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
This commit is contained in:
2026-01-01 14:21:56 +08:00
commit 091ad6a49a
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
from collections.abc import Mapping
from typing import Final
from ..vrm1.human_bone import HumanBoneSpecification, HumanBoneSpecifications
MAPPING: Final[Mapping[str, HumanBoneSpecification]] = {
"Head": HumanBoneSpecifications.HEAD,
"RightEye": HumanBoneSpecifications.RIGHT_EYE,
"LeftEye": HumanBoneSpecifications.LEFT_EYE,
"Neck": HumanBoneSpecifications.NECK,
"Spine2": HumanBoneSpecifications.UPPER_CHEST,
"Spine1": HumanBoneSpecifications.CHEST,
"Spine": HumanBoneSpecifications.SPINE,
"Hips": HumanBoneSpecifications.HIPS,
"RightShoulder": HumanBoneSpecifications.RIGHT_SHOULDER,
"RightArm": HumanBoneSpecifications.RIGHT_UPPER_ARM,
"RightForeArm": HumanBoneSpecifications.RIGHT_LOWER_ARM,
"RightHand": HumanBoneSpecifications.RIGHT_HAND,
"LeftShoulder": HumanBoneSpecifications.LEFT_SHOULDER,
"LeftArm": HumanBoneSpecifications.LEFT_UPPER_ARM,
"LeftForeArm": HumanBoneSpecifications.LEFT_LOWER_ARM,
"LeftHand": HumanBoneSpecifications.LEFT_HAND,
"RightUpLeg": HumanBoneSpecifications.RIGHT_UPPER_LEG,
"RightLeg": HumanBoneSpecifications.RIGHT_LOWER_LEG,
"RightFoot": HumanBoneSpecifications.RIGHT_FOOT,
"RightToeBase": HumanBoneSpecifications.RIGHT_TOES,
"LeftUpLeg": HumanBoneSpecifications.LEFT_UPPER_LEG,
"LeftLeg": HumanBoneSpecifications.LEFT_LOWER_LEG,
"LeftFoot": HumanBoneSpecifications.LEFT_FOOT,
"LeftToeBase": HumanBoneSpecifications.LEFT_TOES,
"RightHandThumb1": HumanBoneSpecifications.RIGHT_THUMB_METACARPAL,
"RightHandThumb2": HumanBoneSpecifications.RIGHT_THUMB_PROXIMAL,
"RightHandThumb3": HumanBoneSpecifications.RIGHT_THUMB_DISTAL,
"RightHandIndex1": HumanBoneSpecifications.RIGHT_INDEX_PROXIMAL,
"RightHandIndex2": HumanBoneSpecifications.RIGHT_INDEX_INTERMEDIATE,
"RightHandIndex3": HumanBoneSpecifications.RIGHT_INDEX_DISTAL,
"RightHandMiddle1": HumanBoneSpecifications.RIGHT_MIDDLE_PROXIMAL,
"RightHandMiddle2": HumanBoneSpecifications.RIGHT_MIDDLE_INTERMEDIATE,
"RightHandMiddle3": HumanBoneSpecifications.RIGHT_MIDDLE_DISTAL,
"RightHandRing1": HumanBoneSpecifications.RIGHT_RING_PROXIMAL,
"RightHandRing2": HumanBoneSpecifications.RIGHT_RING_INTERMEDIATE,
"RightHandRing3": HumanBoneSpecifications.RIGHT_RING_DISTAL,
"RightHandPinky1": HumanBoneSpecifications.RIGHT_LITTLE_PROXIMAL,
"RightHandPinky2": HumanBoneSpecifications.RIGHT_LITTLE_INTERMEDIATE,
"RightHandPinky3": HumanBoneSpecifications.RIGHT_LITTLE_DISTAL,
"LeftHandThumb1": HumanBoneSpecifications.LEFT_THUMB_METACARPAL,
"LeftHandThumb2": HumanBoneSpecifications.LEFT_THUMB_PROXIMAL,
"LeftHandThumb3": HumanBoneSpecifications.LEFT_THUMB_DISTAL,
"LeftHandIndex1": HumanBoneSpecifications.LEFT_INDEX_PROXIMAL,
"LeftHandIndex2": HumanBoneSpecifications.LEFT_INDEX_INTERMEDIATE,
"LeftHandIndex3": HumanBoneSpecifications.LEFT_INDEX_DISTAL,
"LeftHandMiddle1": HumanBoneSpecifications.LEFT_MIDDLE_PROXIMAL,
"LeftHandMiddle2": HumanBoneSpecifications.LEFT_MIDDLE_INTERMEDIATE,
"LeftHandMiddle3": HumanBoneSpecifications.LEFT_MIDDLE_DISTAL,
"LeftHandRing1": HumanBoneSpecifications.LEFT_RING_PROXIMAL,
"LeftHandRing2": HumanBoneSpecifications.LEFT_RING_INTERMEDIATE,
"LeftHandRing3": HumanBoneSpecifications.LEFT_RING_DISTAL,
"LeftHandPinky1": HumanBoneSpecifications.LEFT_LITTLE_PROXIMAL,
"LeftHandPinky2": HumanBoneSpecifications.LEFT_LITTLE_INTERMEDIATE,
"LeftHandPinky3": HumanBoneSpecifications.LEFT_LITTLE_DISTAL,
}
CONFIG: Final = ("Ready Player Me", MAPPING)