feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
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89
common/human_bone_mapper/vroid_mapping.py
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89
common/human_bone_mapper/vroid_mapping.py
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
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import re
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from collections.abc import Mapping
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from typing import Final
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from ..vrm1.human_bone import HumanBoneSpecification, HumanBoneSpecifications
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LEFT_PATTERN, RIGHT_PATTERN, FULL_PATTERN = (
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re.compile("^J_(Adj|Bip|Opt|Sec)_L_"),
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re.compile("^J_(Adj|Bip|Opt|Sec)_R_"),
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re.compile("^J_(Adj|Bip|Opt|Sec)_([CLR]_)?"),
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)
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def symmetrise_vroid_bone_name(bone_name: str) -> str:
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left = LEFT_PATTERN.sub("", bone_name)
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if left != bone_name:
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return left + "_L"
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right = RIGHT_PATTERN.sub("", bone_name)
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if right != bone_name:
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return right + "_R"
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return FULL_PATTERN.sub("", bone_name)
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MAPPING: Final[Mapping[str, HumanBoneSpecification]] = {
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"J_Bip_C_Hips": HumanBoneSpecifications.HIPS,
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"J_Bip_C_Spine": HumanBoneSpecifications.SPINE,
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"J_Bip_C_Chest": HumanBoneSpecifications.CHEST,
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"J_Bip_C_UpperChest": HumanBoneSpecifications.UPPER_CHEST,
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"J_Bip_C_Neck": HumanBoneSpecifications.NECK,
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"J_Bip_C_Head": HumanBoneSpecifications.HEAD,
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"J_Adj_L_FaceEye": HumanBoneSpecifications.LEFT_EYE,
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"J_Adj_R_FaceEye": HumanBoneSpecifications.RIGHT_EYE,
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"J_Bip_L_UpperLeg": HumanBoneSpecifications.LEFT_UPPER_LEG,
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"J_Bip_L_LowerLeg": HumanBoneSpecifications.LEFT_LOWER_LEG,
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"J_Bip_L_Foot": HumanBoneSpecifications.LEFT_FOOT,
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"J_Bip_L_ToeBase": HumanBoneSpecifications.LEFT_TOES,
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"J_Bip_R_UpperLeg": HumanBoneSpecifications.RIGHT_UPPER_LEG,
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"J_Bip_R_LowerLeg": HumanBoneSpecifications.RIGHT_LOWER_LEG,
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"J_Bip_R_Foot": HumanBoneSpecifications.RIGHT_FOOT,
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"J_Bip_R_ToeBase": HumanBoneSpecifications.RIGHT_TOES,
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"J_Bip_L_Shoulder": HumanBoneSpecifications.LEFT_SHOULDER,
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"J_Bip_L_UpperArm": HumanBoneSpecifications.LEFT_UPPER_ARM,
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"J_Bip_L_LowerArm": HumanBoneSpecifications.LEFT_LOWER_ARM,
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"J_Bip_L_Hand": HumanBoneSpecifications.LEFT_HAND,
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"J_Bip_R_Shoulder": HumanBoneSpecifications.RIGHT_SHOULDER,
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"J_Bip_R_UpperArm": HumanBoneSpecifications.RIGHT_UPPER_ARM,
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"J_Bip_R_LowerArm": HumanBoneSpecifications.RIGHT_LOWER_ARM,
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"J_Bip_R_Hand": HumanBoneSpecifications.RIGHT_HAND,
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"J_Bip_L_Thumb1": HumanBoneSpecifications.LEFT_THUMB_METACARPAL,
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"J_Bip_L_Thumb2": HumanBoneSpecifications.LEFT_THUMB_PROXIMAL,
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"J_Bip_L_Thumb3": HumanBoneSpecifications.LEFT_THUMB_DISTAL,
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"J_Bip_L_Index1": HumanBoneSpecifications.LEFT_INDEX_PROXIMAL,
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"J_Bip_L_Index2": HumanBoneSpecifications.LEFT_INDEX_INTERMEDIATE,
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"J_Bip_L_Index3": HumanBoneSpecifications.LEFT_INDEX_DISTAL,
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"J_Bip_L_Middle1": HumanBoneSpecifications.LEFT_MIDDLE_PROXIMAL,
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"J_Bip_L_Middle2": HumanBoneSpecifications.LEFT_MIDDLE_INTERMEDIATE,
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"J_Bip_L_Middle3": HumanBoneSpecifications.LEFT_MIDDLE_DISTAL,
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"J_Bip_L_Ring1": HumanBoneSpecifications.LEFT_RING_PROXIMAL,
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"J_Bip_L_Ring2": HumanBoneSpecifications.LEFT_RING_INTERMEDIATE,
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"J_Bip_L_Ring3": HumanBoneSpecifications.LEFT_RING_DISTAL,
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"J_Bip_L_Little1": HumanBoneSpecifications.LEFT_LITTLE_PROXIMAL,
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"J_Bip_L_Little2": HumanBoneSpecifications.LEFT_LITTLE_INTERMEDIATE,
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"J_Bip_L_Little3": HumanBoneSpecifications.LEFT_LITTLE_DISTAL,
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"J_Bip_R_Thumb1": HumanBoneSpecifications.RIGHT_THUMB_METACARPAL,
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"J_Bip_R_Thumb2": HumanBoneSpecifications.RIGHT_THUMB_PROXIMAL,
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"J_Bip_R_Thumb3": HumanBoneSpecifications.RIGHT_THUMB_DISTAL,
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"J_Bip_R_Index1": HumanBoneSpecifications.RIGHT_INDEX_PROXIMAL,
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"J_Bip_R_Index2": HumanBoneSpecifications.RIGHT_INDEX_INTERMEDIATE,
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"J_Bip_R_Index3": HumanBoneSpecifications.RIGHT_INDEX_DISTAL,
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"J_Bip_R_Middle1": HumanBoneSpecifications.RIGHT_MIDDLE_PROXIMAL,
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"J_Bip_R_Middle2": HumanBoneSpecifications.RIGHT_MIDDLE_INTERMEDIATE,
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"J_Bip_R_Middle3": HumanBoneSpecifications.RIGHT_MIDDLE_DISTAL,
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"J_Bip_R_Ring1": HumanBoneSpecifications.RIGHT_RING_PROXIMAL,
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"J_Bip_R_Ring2": HumanBoneSpecifications.RIGHT_RING_INTERMEDIATE,
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"J_Bip_R_Ring3": HumanBoneSpecifications.RIGHT_RING_DISTAL,
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"J_Bip_R_Little1": HumanBoneSpecifications.RIGHT_LITTLE_PROXIMAL,
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"J_Bip_R_Little2": HumanBoneSpecifications.RIGHT_LITTLE_INTERMEDIATE,
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"J_Bip_R_Little3": HumanBoneSpecifications.RIGHT_LITTLE_DISTAL,
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}
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CONFIG: Final = ("VRoid", MAPPING)
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CONFIG_SYMMETRICAL: Final = (
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"VRoid (Symmetrised)",
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{symmetrise_vroid_bone_name(k): v for k, v in MAPPING.items()},
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)
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