feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
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53
common/ops/icyp.py
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53
common/ops/icyp.py
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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import bpy
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def make_basic_armature(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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skip_heavy_armature_setup: bool = False,
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wip_with_template_mesh: bool = False,
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tall: float = 1.7,
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head_ratio: float = 8.0,
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head_width_ratio: float = 0.6666666666666666,
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aging_ratio: float = 0.5,
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eye_depth: float = -0.03,
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shoulder_in_width: float = 0.05,
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shoulder_width: float = 0.08,
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arm_length_ratio: float = 1,
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hand_ratio: float = 1,
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finger_1_2_ratio: float = 0.75,
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finger_2_3_ratio: float = 0.75,
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nail_bone: bool = False,
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leg_length_ratio: float = 0.5,
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leg_width_ratio: float = 1,
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leg_size: float = 0.26,
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custom_property_name: str = "",
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) -> set[str]:
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return bpy.ops.icyp.make_basic_armature( # type: ignore[attr-defined, no-any-return]
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execution_context,
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skip_heavy_armature_setup=skip_heavy_armature_setup,
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wip_with_template_mesh=wip_with_template_mesh,
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tall=tall,
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head_ratio=head_ratio,
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head_width_ratio=head_width_ratio,
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aging_ratio=aging_ratio,
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eye_depth=eye_depth,
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shoulder_in_width=shoulder_in_width,
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shoulder_width=shoulder_width,
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arm_length_ratio=arm_length_ratio,
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hand_ratio=hand_ratio,
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finger_1_2_ratio=finger_1_2_ratio,
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finger_2_3_ratio=finger_2_3_ratio,
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nail_bone=nail_bone,
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leg_length_ratio=leg_length_ratio,
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leg_width_ratio=leg_width_ratio,
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leg_size=leg_size,
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custom_property_name=custom_property_name,
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)
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