feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
This commit is contained in:
25
editor/node_constraint1/property_group.py
Normal file
25
editor/node_constraint1/property_group.py
Normal file
@@ -0,0 +1,25 @@
|
||||
# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from bpy.props import BoolProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
|
||||
# https://github.com/vrm-c/vrm-specification/blob/6fb6baaf9b9095a84fb82c8384db36e1afeb3558/specification/VRMC_springBone-1.0-beta/schema/VRMC_springBone.schema.json
|
||||
class NodeConstraint1NodeConstraintPropertyGroup(PropertyGroup):
|
||||
# for UI
|
||||
show_expanded_roll_constraints: BoolProperty( # type: ignore[valid-type]
|
||||
name="Roll Constraint"
|
||||
)
|
||||
show_expanded_aim_constraints: BoolProperty( # type: ignore[valid-type]
|
||||
name="Aim Constraint"
|
||||
)
|
||||
show_expanded_rotation_constraints: BoolProperty( # type: ignore[valid-type]
|
||||
name="Rotation Constraint"
|
||||
)
|
||||
if TYPE_CHECKING:
|
||||
# This code is auto generated.
|
||||
# To regenerate, run the `uv run tools/property_typing.py` command.
|
||||
show_expanded_roll_constraints: bool # type: ignore[no-redef]
|
||||
show_expanded_aim_constraints: bool # type: ignore[no-redef]
|
||||
show_expanded_rotation_constraints: bool # type: ignore[no-redef]
|
||||
Reference in New Issue
Block a user