feat(body_mesh): Add edge dissolution data for facial and eye mesh components

- Rename dissolve_edges_all_uv.json to N00_000_00_Body_00_SKIN (Instance).json for body mesh
- Add edge UV coordinate data for N00_000_00_EyeWhite_00_EYE (Instance) component
- Add edge UV coordinate data for N00_000_00_FaceEyeline_00_FACE (Instance) component
- Add edge UV coordinate data for N00_000_00_FaceMouth_00_FACE (Instance) component
- Add edge UV coordinate data for N00_000_00_Face_00_SKIN (Instance) component
- Add edge UV coordinate data for N00_000_00_hH_00_FACE (Instance) component
- Add body_select.blend1 backup file
- Update body mesh description to specify body component in edge dissolution process
- Organize mesh data by component type for improved modularity and maintainability
This commit is contained in:
2026-01-02 01:09:45 +08:00
parent b093f370b9
commit d60d07f8e6
6 changed files with 33411 additions and 1 deletions

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{ {
"description": "VRM模型需要融并的边UV坐标列表用于三角面转四边面", "description": "VRM模型身体需要融并的边UV坐标列表用于三角面转四边面",
"total_edges": 4882, "total_edges": 4882,
"edge_uvs": [ "edge_uvs": [
[ [

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