- Add body_select.blend file for body mesh selection workflow
- Update dissolve_edges_all_uv.json with 22 additional edge UV coordinate pairs
- Increase total_edges count from 4860 to 4882
- Reorganize and consolidate edge UV entries for improved mesh processing
- Enhance VRM model edge dissolution configuration for triangle-to-quad face conversion
- Add body_mesh submodule with VRM_OT_separate_non_skin_faces operator
- Add VRM_PT_body_mesh_separator panel for UI integration
- Add utility functions for mesh operations and edge dissolution logic
- Add comprehensive edge dissolution configuration files for all body parts (head, torso, arms, legs, hands) with UV coordinates
- Add test utilities for validating mesh separation operations
- Add .gitignore to exclude Python cache files and test artifacts
- Register body_mesh module in editor package initialization
- Update registration.py to include new body mesh components