- Add edge UV coordinate data for N00_000_00_EyeHighlight_00_EYE mesh component with 264 edges
- Add edge UV coordinate data for N00_000_00_EyeIris_00_EYE mesh component
- Add comprehensive README documentation for body mesh editor resources
- Provide detailed edge dissolution information for eye highlight and iris mesh components to support mesh separation workflow
- Rename dissolve_edges_all_uv.json to N00_000_00_Body_00_SKIN (Instance).json for body mesh
- Add edge UV coordinate data for N00_000_00_EyeWhite_00_EYE (Instance) component
- Add edge UV coordinate data for N00_000_00_FaceEyeline_00_FACE (Instance) component
- Add edge UV coordinate data for N00_000_00_FaceMouth_00_FACE (Instance) component
- Add edge UV coordinate data for N00_000_00_Face_00_SKIN (Instance) component
- Add edge UV coordinate data for N00_000_00_hH_00_FACE (Instance) component
- Add body_select.blend1 backup file
- Update body mesh description to specify body component in edge dissolution process
- Organize mesh data by component type for improved modularity and maintainability
- Add body_select.blend file for body mesh selection workflow
- Update dissolve_edges_all_uv.json with 22 additional edge UV coordinate pairs
- Increase total_edges count from 4860 to 4882
- Reorganize and consolidate edge UV entries for improved mesh processing
- Enhance VRM model edge dissolution configuration for triangle-to-quad face conversion
- Add body_mesh submodule with VRM_OT_separate_non_skin_faces operator
- Add VRM_PT_body_mesh_separator panel for UI integration
- Add utility functions for mesh operations and edge dissolution logic
- Add comprehensive edge dissolution configuration files for all body parts (head, torso, arms, legs, hands) with UV coordinates
- Add test utilities for validating mesh separation operations
- Add .gitignore to exclude Python cache files and test artifacts
- Register body_mesh module in editor package initialization
- Update registration.py to include new body mesh components
- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender