# This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. import bpy # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm( execution_context: str = "EXEC_DEFAULT", /, *, filter_glob: str = "*.vrm", use_addon_preferences: bool = False, extract_textures_into_folder: bool = False, make_new_texture_folder: bool = True, set_shading_type_to_material_on_import: bool = True, set_view_transform_to_standard_on_import: bool = True, set_armature_display_to_wire: bool = True, set_armature_display_to_show_in_front: bool = True, set_armature_bone_shape_to_default: bool = True, enable_mtoon_outline_preview: bool = True, filepath: str = "", ) -> set[str]: return bpy.ops.import_scene.vrm( # type: ignore[attr-defined, no-any-return] execution_context, filter_glob=filter_glob, use_addon_preferences=use_addon_preferences, extract_textures_into_folder=extract_textures_into_folder, make_new_texture_folder=make_new_texture_folder, set_shading_type_to_material_on_import=set_shading_type_to_material_on_import, set_view_transform_to_standard_on_import=set_view_transform_to_standard_on_import, set_armature_display_to_wire=set_armature_display_to_wire, set_armature_display_to_show_in_front=set_armature_display_to_show_in_front, set_armature_bone_shape_to_default=set_armature_bone_shape_to_default, enable_mtoon_outline_preview=enable_mtoon_outline_preview, filepath=filepath, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrma( execution_context: str = "EXEC_DEFAULT", /, *, filter_glob: str = "*.vrma", armature_object_name: str = "", filepath: str = "", ) -> set[str]: return bpy.ops.import_scene.vrma( # type: ignore[attr-defined, no-any-return] execution_context, filter_glob=filter_glob, armature_object_name=armature_object_name, filepath=filepath, )