# This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. from collections.abc import Mapping, Sequence from typing import Optional, Union import bpy # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_gltf2_addon_disabled_warning( execution_context: str = "EXEC_DEFAULT", ) -> set[str]: return bpy.ops.wm.vrm_gltf2_addon_disabled_warning( # type: ignore[attr-defined, no-any-return] execution_context, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_export_human_bones_assignment( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.wm.vrm_export_human_bones_assignment( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_export_confirmation( execution_context: str = "EXEC_DEFAULT", /, *, errors: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None, armature_object_name: str = "", export_anyway: bool = False, ) -> set[str]: return bpy.ops.wm.vrm_export_confirmation( # type: ignore[attr-defined, no-any-return] execution_context, errors=errors if errors is not None else [], armature_object_name=armature_object_name, export_anyway=export_anyway, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_export_armature_selection( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", armature_object_name_candidates: Optional[ Sequence[Mapping[str, Union[str, int, float, bool]]] ] = None, ) -> set[str]: return bpy.ops.wm.vrm_export_armature_selection( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, armature_object_name_candidates=armature_object_name_candidates if armature_object_name_candidates is not None else [], ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrma_export_prerequisite( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", armature_object_name_candidates: Optional[ Sequence[Mapping[str, Union[str, int, float, bool]]] ] = None, ) -> set[str]: return bpy.ops.wm.vrma_export_prerequisite( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, armature_object_name_candidates=armature_object_name_candidates if armature_object_name_candidates is not None else [], ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_error_dialog( execution_context: str = "EXEC_DEFAULT", /, *, title: str = "", lines: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None, active_line_index: int = 0, ) -> set[str]: return bpy.ops.wm.vrm_error_dialog( # type: ignore[attr-defined, no-any-return] execution_context, title=title, lines=lines if lines is not None else [], active_line_index=active_line_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrm_license_warning( execution_context: str = "EXEC_DEFAULT", /, *, filepath: str = "", license_confirmations: Optional[ Sequence[Mapping[str, Union[str, int, float, bool]]] ] = None, import_anyway: bool = False, extract_textures_into_folder: bool = False, make_new_texture_folder: bool = False, set_shading_type_to_material_on_import: bool = False, set_view_transform_to_standard_on_import: bool = False, set_armature_display_to_wire: bool = False, set_armature_display_to_show_in_front: bool = False, set_armature_bone_shape_to_default: bool = False, enable_mtoon_outline_preview: bool = False, ) -> set[str]: return bpy.ops.wm.vrm_license_warning( # type: ignore[attr-defined, no-any-return] execution_context, filepath=filepath, license_confirmations=license_confirmations if license_confirmations is not None else [], import_anyway=import_anyway, extract_textures_into_folder=extract_textures_into_folder, make_new_texture_folder=make_new_texture_folder, set_shading_type_to_material_on_import=set_shading_type_to_material_on_import, set_view_transform_to_standard_on_import=set_view_transform_to_standard_on_import, set_armature_display_to_wire=set_armature_display_to_wire, set_armature_display_to_show_in_front=set_armature_display_to_show_in_front, set_armature_bone_shape_to_default=set_armature_bone_shape_to_default, enable_mtoon_outline_preview=enable_mtoon_outline_preview, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def vrma_import_prerequisite( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", armature_object_name_candidates: Optional[ Sequence[Mapping[str, Union[str, int, float, bool]]] ] = None, ) -> set[str]: return bpy.ops.wm.vrma_import_prerequisite( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, armature_object_name_candidates=armature_object_name_candidates if armature_object_name_candidates is not None else [], )