# This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. from collections.abc import Mapping, Sequence from typing import Optional, Union import bpy # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm0_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_material_value_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_material_value_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_material_value_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, material_value_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_material_value_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, material_value_index=material_value_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_material_value_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, material_value_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_material_value_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, material_value_index=material_value_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_material_value_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, material_value_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_material_value_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, material_value_index=material_value_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_material_value_bind_target_value( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, material_value_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_material_value_bind_target_value( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, material_value_index=material_value_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_material_value_bind_target_value( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, material_value_index: int = 0, target_value_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_material_value_bind_target_value( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, material_value_index=material_value_index, target_value_index=target_value_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_blend_shape_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm0_blend_shape_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, name=name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_blend_shape_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_blend_shape_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_blend_shape_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_blend_shape_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_blend_shape_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_blend_shape_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_blend_shape_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_blend_shape_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_blend_shape_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_blend_shape_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_blend_shape_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_blend_shape_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_blend_shape_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_blend_shape_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def restore_vrm0_blend_shape_group_bind_object( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.restore_vrm0_blend_shape_group_bind_object( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_secondary_animation_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, bone_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm0_secondary_animation_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, bone_name=bone_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_secondary_animation_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_secondary_animation_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_secondary_animation_collider_group_coll( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_secondary_animation_collider_group_coll( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_secondary_animation_collider_group_coll( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_secondary_animation_collider_group_coll( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_secondary_animation_group_bone( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_secondary_animation_group_bone( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_secondary_animation_group_bone( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, bone_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_secondary_animation_group_bone( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, bone_index=bone_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_secondary_animation_group_bone( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, bone_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_secondary_animation_group_bone( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, bone_index=bone_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_secondary_animation_group_bone( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, bone_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_secondary_animation_group_bone( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, bone_index=bone_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_secondary_animation_group_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_secondary_animation_group_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_secondary_animation_group_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_secondary_animation_group_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_secondary_animation_group_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_secondary_animation_group_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_secondary_animation_group_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_secondary_animation_group_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_secondary_animation_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", blend_shape_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_vrm0_secondary_animation_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, blend_shape_group_index=blend_shape_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_secondary_animation_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_secondary_animation_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_secondary_animation_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_secondary_animation_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_secondary_animation_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", bone_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_secondary_animation_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, bone_group_index=bone_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm0_secondary_animation_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm0_secondary_animation_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm0_secondary_animation_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm0_secondary_animation_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm0_secondary_animation_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm0_secondary_animation_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm0_secondary_animation_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm0_secondary_animation_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def assign_vrm0_humanoid_human_bones_automatically( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.assign_vrm0_humanoid_human_bones_automatically( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def show_vrm0_bone_assignment_diagnostics( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", human_bone_name: str = "", ) -> set[str]: return bpy.ops.vrm.show_vrm0_bone_assignment_diagnostics( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, human_bone_name=human_bone_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_meta_author( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_meta_author( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_meta_author( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", author_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_meta_author( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, author_index=author_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_meta_author( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", author_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_meta_author( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, author_index=author_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_meta_author( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", author_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_meta_author( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, author_index=author_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_meta_reference( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_meta_reference( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_meta_reference( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", reference_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_meta_reference( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, reference_index=reference_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_meta_reference( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", reference_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_meta_reference( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, reference_index=reference_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_meta_reference( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", reference_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_meta_reference( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, reference_index=reference_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_expressions_custom_expression( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", custom_expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_expressions_custom_expression( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, custom_expression_name=custom_expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_expressions_custom_expression( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", custom_expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.remove_vrm1_expressions_custom_expression( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, custom_expression_name=custom_expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_expressions_custom_expression( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", custom_expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_expressions_custom_expression( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, custom_expression_name=custom_expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_expressions_custom_expression( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", custom_expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_expressions_custom_expression( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, custom_expression_name=custom_expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_expression_morph_target_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_expression_morph_target_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_expression_morph_target_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_expression_morph_target_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_expression_morph_target_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_expression_morph_target_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_expression_morph_target_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_expression_morph_target_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def restore_vrm1_expression_morph_target_bind_object( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.restore_vrm1_expression_morph_target_bind_object( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_expression_material_color_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_expression_material_color_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_expression_material_color_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_expression_material_color_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_expression_material_color_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_expression_material_color_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_expression_material_color_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_expression_material_color_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_expression_texture_transform_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_expression_texture_transform_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_expression_texture_transform_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_expression_texture_transform_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_expression_texture_transform_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_expression_texture_transform_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_expression_texture_transform_bind( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", bind_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_expression_texture_transform_bind( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, bind_index=bind_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_vrm1_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_vrm1_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_vrm1_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_vrm1_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_vrm1_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_vrm1_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_vrm1_first_person_mesh_annotation( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", mesh_annotation_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_vrm1_first_person_mesh_annotation( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, mesh_annotation_index=mesh_annotation_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def assign_vrm1_humanoid_human_bones_automatically( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.assign_vrm1_humanoid_human_bones_automatically( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def update_vrm1_expression_ui_list_elements( execution_context: str = "EXEC_DEFAULT", ) -> set[str]: return bpy.ops.vrm.update_vrm1_expression_ui_list_elements( # type: ignore[attr-defined, no-any-return] execution_context, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def refresh_vrm1_expression_texture_transform_bind_preview( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", expression_name: str = "", ) -> set[str]: return bpy.ops.vrm.refresh_vrm1_expression_texture_transform_bind_preview( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, expression_name=expression_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def show_vrm1_bone_assignment_diagnostics( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", human_bone_name: str = "", ) -> set[str]: return bpy.ops.vrm.show_vrm1_bone_assignment_diagnostics( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, human_bone_name=human_bone_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_collider_group_collider( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", collider_group_index: int = 0, collider_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_collider_group_collider( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, collider_group_index=collider_group_index, collider_index=collider_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_spring( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_spring( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_spring( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_spring( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_spring( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_spring( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_spring( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_spring( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_spring_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_spring_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_spring_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_spring_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_spring_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_spring_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_spring_collider_group( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, collider_group_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_spring_collider_group( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, collider_group_index=collider_group_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def add_spring_bone1_spring_joint( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, guess_properties: bool = False, ) -> set[str]: return bpy.ops.vrm.add_spring_bone1_spring_joint( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, guess_properties=guess_properties, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def remove_spring_bone1_spring_joint( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, joint_index: int = 0, ) -> set[str]: return bpy.ops.vrm.remove_spring_bone1_spring_joint( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, joint_index=joint_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_up_spring_bone1_joint( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, joint_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_up_spring_bone1_joint( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, joint_index=joint_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def move_down_spring_bone1_joint( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", spring_index: int = 0, joint_index: int = 0, ) -> set[str]: return bpy.ops.vrm.move_down_spring_bone1_joint( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, spring_index=spring_index, joint_index=joint_index, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def reset_spring_bone1_animation_state( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.reset_spring_bone1_animation_state( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def update_spring_bone1_animation( execution_context: str = "EXEC_DEFAULT", /, *, delta_time: float = 0.0, ) -> set[str]: return bpy.ops.vrm.update_spring_bone1_animation( # type: ignore[attr-defined, no-any-return] execution_context, delta_time=delta_time, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def convert_material_to_mtoon1( execution_context: str = "EXEC_DEFAULT", /, *, material_name: str = "", ) -> set[str]: return bpy.ops.vrm.convert_material_to_mtoon1( # type: ignore[attr-defined, no-any-return] execution_context, material_name=material_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def convert_mtoon1_to_bsdf_principled( execution_context: str = "EXEC_DEFAULT", /, *, material_name: str = "", ) -> set[str]: return bpy.ops.vrm.convert_mtoon1_to_bsdf_principled( # type: ignore[attr-defined, no-any-return] execution_context, material_name=material_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def reset_mtoon1_material_shader_node_group( execution_context: str = "EXEC_DEFAULT", /, *, material_name: str = "", ) -> set[str]: return bpy.ops.vrm.reset_mtoon1_material_shader_node_group( # type: ignore[attr-defined, no-any-return] execution_context, material_name=material_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def import_mtoon1_texture_image_file( execution_context: str = "EXEC_DEFAULT", /, *, filepath: str = "", filter_glob: str = "*.bmp;*.sgi;*.bw;*.rgb;*.rgba;*.png;*.jpg;*.jpeg;*.jp2;*.tga;*." "cin;*.dpx;*.exr;*.hdr;*.tif;*.tiff", material_name: str = "", target_texture: str = "", ) -> set[str]: return bpy.ops.vrm.import_mtoon1_texture_image_file( # type: ignore[attr-defined, no-any-return] execution_context, filepath=filepath, filter_glob=filter_glob, material_name=material_name, target_texture=target_texture, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def refresh_mtoon1_outline( execution_context: str = "EXEC_DEFAULT", /, *, material_name: str = "", create_modifier: bool = False, ) -> set[str]: return bpy.ops.vrm.refresh_mtoon1_outline( # type: ignore[attr-defined, no-any-return] execution_context, material_name=material_name, create_modifier=create_modifier, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def show_material_blender_4_2_warning( execution_context: str = "EXEC_DEFAULT", /, *, material_name_lines: str = "", ) -> set[str]: return bpy.ops.vrm.show_material_blender_4_2_warning( # type: ignore[attr-defined, no-any-return] execution_context, material_name_lines=material_name_lines, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def bones_rename( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.bones_rename( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def open_url_in_web_browser( execution_context: str = "EXEC_DEFAULT", /, *, url: str = "", ) -> set[str]: return bpy.ops.vrm.open_url_in_web_browser( # type: ignore[attr-defined, no-any-return] execution_context, url=url, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def save_human_bone_mappings( execution_context: str = "EXEC_DEFAULT", /, *, filter_glob: str = "*.json", filepath: str = "", check_existing: bool = True, ) -> set[str]: return bpy.ops.vrm.save_human_bone_mappings( # type: ignore[attr-defined, no-any-return] execution_context, filter_glob=filter_glob, filepath=filepath, check_existing=check_existing, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def load_human_bone_mappings( execution_context: str = "EXEC_DEFAULT", /, *, filter_glob: str = "*.json", filepath: str = "", ) -> set[str]: return bpy.ops.vrm.load_human_bone_mappings( # type: ignore[attr-defined, no-any-return] execution_context, filter_glob=filter_glob, filepath=filepath, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def show_blend_file_compatibility_warning( execution_context: str = "EXEC_DEFAULT", /, *, file_version: str = "", app_version: str = "", ) -> set[str]: return bpy.ops.vrm.show_blend_file_compatibility_warning( # type: ignore[attr-defined, no-any-return] execution_context, file_version=file_version, app_version=app_version, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def show_blend_file_addon_compatibility_warning( execution_context: str = "EXEC_DEFAULT", /, *, file_addon_version: str = "", installed_addon_version: str = "", ) -> set[str]: return bpy.ops.vrm.show_blend_file_addon_compatibility_warning( # type: ignore[attr-defined, no-any-return] execution_context, file_addon_version=file_addon_version, installed_addon_version=installed_addon_version, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def make_estimated_humanoid_t_pose( execution_context: str = "EXEC_DEFAULT", /, *, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.make_estimated_humanoid_t_pose( # type: ignore[attr-defined, no-any-return] execution_context, armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def model_validate( execution_context: str = "EXEC_DEFAULT", /, *, show_successful_message: bool = True, errors: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None, armature_object_name: str = "", ) -> set[str]: return bpy.ops.vrm.model_validate( # type: ignore[attr-defined, no-any-return] execution_context, show_successful_message=show_successful_message, errors=errors if errors is not None else [], armature_object_name=armature_object_name, ) # This code is auto generated. # To regenerate, run the `uv run tools/property_typing.py` command. def save_error_dialog_message( execution_context: str = "EXEC_DEFAULT", /, *, filter_glob: str = "*.txt", title: str = "", lines: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None, filepath: str = "", check_existing: bool = True, ) -> set[str]: return bpy.ops.vrm.save_error_dialog_message( # type: ignore[attr-defined, no-any-return] execution_context, filter_glob=filter_glob, title=title, lines=lines if lines is not None else [], filepath=filepath, check_existing=check_existing, )