- Add VRM Mesh Tools addon as independent Blender extension with complete functionality - Implement Body Mesh Separator operator to isolate non-skin materials (CLOTH, etc.) from Body mesh - Implement UV Edge Merger operator to convert triangles to quads based on UV coordinates - Add comprehensive UI panel in sidebar with material list and operation buttons - Include UV edge data JSON files for 10 VRM material types (Body, Face, Eyes, Hair, etc.) - Add detailed README with installation instructions, usage guide, and compatibility notes - Configure addon manifest for Blender 4.2+ with proper namespace isolation (vrm_mesh_tools) - Ensure full compatibility with official VRM addon through independent naming conventions - Add utility functions for mesh operations, material detection, and JSON data loading
46 lines
1.1 KiB
Python
46 lines
1.1 KiB
Python
# SPDX-License-Identifier: MIT
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# VRM Mesh Tools - Standalone mesh separation and UV edge merging tools
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bl_info = {
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"name": "VRM Mesh Tools",
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"author": "VRM Mesh Tools Contributors",
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"version": (1, 0, 0),
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"blender": (4, 2, 0),
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"location": "View3D > Sidebar > VRM Tools",
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"description": "Standalone mesh separation and UV edge merging tools for VRM models",
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"warning": "",
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"support": "COMMUNITY",
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"category": "Mesh",
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}
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from .ops import (
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VRM_TOOLS_OT_separate_non_skin_faces,
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VRM_TOOLS_OT_merge_uv_edges,
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)
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from .panel import (
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VRM_TOOLS_PT_mesh_separator,
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)
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# Classes to register
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_classes: list[type] = [
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VRM_TOOLS_OT_separate_non_skin_faces,
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VRM_TOOLS_OT_merge_uv_edges,
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VRM_TOOLS_PT_mesh_separator,
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]
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def register() -> None:
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"""Register all classes for the addon."""
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import bpy
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for cls in _classes:
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bpy.utils.register_class(cls)
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def unregister() -> None:
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"""Unregister all classes for the addon."""
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import bpy
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for cls in reversed(_classes):
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bpy.utils.unregister_class(cls)
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