- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
9 lines
162 B
TOML
9 lines
162 B
TOML
extend = "../../../pyproject.toml"
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[lint]
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allowed-confusables = [
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"\u30ce", # Katakana Letter No
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"\uff0c", # Fullwidth Comma
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"\uff1a", # Fullwidth Colon
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]
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