Files
blender-vrm/editor/vrm0/gizmo_group.py
小煜 091ad6a49a feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
2026-01-01 14:21:56 +08:00

63 lines
2.2 KiB
Python

# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
from collections.abc import Set as AbstractSet
from bpy.types import Armature, Context, GizmoGroup
from ..extension import get_armature_extension
# https://gist.github.com/FujiSunflower/09fdabc7ca991f8292657abc4ef001b0
class Vrm0FirstPersonBoneOffsetGizmoGroup(GizmoGroup):
bl_idname = "VRM_GGT_vrm0_first_person_bone_offset"
bl_label = "First Person Bone Offset Gizmo"
bl_space_type = "VIEW_3D"
bl_region_type = "WINDOW"
bl_options: AbstractSet[str] = {"3D", "PERSISTENT"}
@classmethod
def poll(cls, context: Context) -> bool:
active_object = context.active_object
if not active_object:
return False
return active_object.type == "ARMATURE"
def setup(self, context: Context) -> None:
active_object = context.active_object
if not active_object:
return
armature_data = active_object.data
if not isinstance(armature_data, Armature):
return
ext = get_armature_extension(armature_data)
first_person = ext.vrm0.first_person
first_person_bone = armature_data.bones[
first_person.first_person_bone.bone_name
]
gizmo = self.gizmos.new("GIZMO_GT_move_3d")
gizmo.target_set_prop("offset", first_person, "first_person_bone_offset")
gizmo.matrix_basis = first_person_bone.matrix_local
gizmo.draw_style = "CROSS_2D"
gizmo.draw_options = {"ALIGN_VIEW"}
gizmo.color = 1.0, 0.5, 0.0
gizmo.alpha = 0.5
gizmo.color_highlight = 1.0, 0.5, 1.0
gizmo.alpha_highlight = 0.5
gizmo.scale_basis = 0.25
self.first_person_gizmo = gizmo
def refresh(self, context: Context) -> None:
active_object = context.active_object
if not active_object:
return
armature_data = active_object.data
if not isinstance(armature_data, Armature):
return
ext = get_armature_extension(armature_data)
gizmo = self.first_person_gizmo
first_person = ext.vrm0.first_person
first_person_bone = armature_data.bones[
first_person.first_person_bone.bone_name
]
gizmo.matrix_basis = first_person_bone.matrix_local