- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
27 lines
536 B
TOML
27 lines
536 B
TOML
schema_version = "1.0.0"
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id = "vrm"
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version = "3.17.1"
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name = "VRM format"
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tagline = "VRM import, export and editing capabilities"
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maintainer = "Isamu Mogi <dyob@lunaport.net>"
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type = "add-on"
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website = "https://vrm-addon-for-blender.info"
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tags = ["Import-Export", "Animation", "Modeling", "Material", "Physics"]
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blender_version_min = "4.2.0"
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blender_version_max = "5.1.0"
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license = ["SPDX:MIT", "SPDX:GPL-3.0-or-later"]
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copyright = [
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"2020 Isamu Mogi",
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"2018 iCyP",
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]
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[permissions]
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files = "Import/export VRM from/to disk"
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