Files
blender-vrm/editor/mtoon1/handler.py
小煜 091ad6a49a feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
2026-01-01 14:21:56 +08:00

25 lines
630 B
Python

# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
import bpy
from bpy.app.handlers import persistent
from ...common.logger import get_logger
from ...common.scene_watcher import trigger_scene_watcher
from . import migration
from .scene_watcher import MToon1AutoSetup, OutlineUpdater
logger = get_logger(__name__)
@persistent
def depsgraph_update_pre(_unused: object) -> None:
trigger_scene_watcher(MToon1AutoSetup)
if bpy.app.version < (3, 3):
return
trigger_scene_watcher(OutlineUpdater)
@persistent
def load_post(_unsed: object) -> None:
migration.state.material_blender_4_2_warning_shown = False