- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
43 lines
1.2 KiB
Python
43 lines
1.2 KiB
Python
# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
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import sys
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from pathlib import Path
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from typing import Optional
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def create_unique_indexed_directory_path(path: Path) -> Path:
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name = path.name
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for count in range(sys.maxsize):
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count_str = f".{count}" if count else ""
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path = path.with_name(name + count_str)
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try:
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path.mkdir(parents=True)
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except OSError:
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continue
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return path
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message = f"Failed to create unique directory path: {path}"
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raise RuntimeError(message)
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def create_unique_indexed_file_path(path: Path, binary: Optional[bytes] = None) -> Path:
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suffix = path.suffix
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stem = path.stem
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for count in range(sys.maxsize):
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count_str = f".{count}" if count else ""
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path = path.with_name(stem + count_str + suffix)
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if binary is None:
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if not path.exists():
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return path
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continue
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try:
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path.touch(exist_ok=False)
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except OSError:
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continue
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path.write_bytes(binary)
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return path
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message = f"Failed to create unique file path: {path}"
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raise RuntimeError(message)
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