- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
29 lines
986 B
Python
29 lines
986 B
Python
# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
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from bpy.types import Context, Object
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def remove_object(context: Context, obj: Object) -> bool:
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for collection in [
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*[scene.collection for scene in context.blend_data.scenes],
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*context.blend_data.collections,
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]:
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for collection_object in collection.objects:
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if collection_object.parent != obj:
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continue
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if collection_object.parent_type != obj.parent_type:
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collection_object.parent_type = obj.parent_type
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if collection_object.parent != obj.parent:
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collection_object.parent = obj.parent
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if collection_object.parent_bone != obj.parent_bone:
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collection_object.parent_bone = obj.parent_bone
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if obj.name in collection.objects:
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collection.objects.unlink(obj)
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if obj.users:
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return False
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context.blend_data.objects.remove(obj, do_unlink=True)
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return True
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