- Add core VRM addon infrastructure with manifest and registration - Add common utilities module with file system, logging, and conversion helpers - Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.) - Add VRM 0.x and 1.x format support with property groups and handlers - Add editor UI panels for VRM metadata, spring bones, and MToon materials - Add exporter with glTF2 extension support for VRM format serialization - Add importer with scene reconstruction and armature generation - Add MToon shader support with auto-setup and material migration - Add spring bone physics simulation with constraint handling - Add node constraint editor for advanced rigging control - Add comprehensive validation and error handling with user dialogs - Add scene watcher for real-time property synchronization - Add workspace management and preference system - Include Python cache files and Blender manifest configuration - This is the initial commit establishing the complete VRM addon ecosystem for Blender
166 lines
5.8 KiB
Python
166 lines
5.8 KiB
Python
# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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from collections.abc import Mapping, Sequence
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from typing import Optional, Union
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import bpy
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_gltf2_addon_disabled_warning(
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execution_context: str = "EXEC_DEFAULT",
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) -> set[str]:
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return bpy.ops.wm.vrm_gltf2_addon_disabled_warning( # type: ignore[attr-defined, no-any-return]
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execution_context,
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_export_human_bones_assignment(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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armature_object_name: str = "",
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) -> set[str]:
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return bpy.ops.wm.vrm_export_human_bones_assignment( # type: ignore[attr-defined, no-any-return]
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execution_context,
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armature_object_name=armature_object_name,
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_export_confirmation(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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errors: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None,
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armature_object_name: str = "",
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export_anyway: bool = False,
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) -> set[str]:
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return bpy.ops.wm.vrm_export_confirmation( # type: ignore[attr-defined, no-any-return]
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execution_context,
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errors=errors if errors is not None else [],
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armature_object_name=armature_object_name,
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export_anyway=export_anyway,
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_export_armature_selection(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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armature_object_name: str = "",
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armature_object_name_candidates: Optional[
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Sequence[Mapping[str, Union[str, int, float, bool]]]
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] = None,
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) -> set[str]:
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return bpy.ops.wm.vrm_export_armature_selection( # type: ignore[attr-defined, no-any-return]
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execution_context,
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armature_object_name=armature_object_name,
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armature_object_name_candidates=armature_object_name_candidates
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if armature_object_name_candidates is not None
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else [],
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrma_export_prerequisite(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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armature_object_name: str = "",
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armature_object_name_candidates: Optional[
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Sequence[Mapping[str, Union[str, int, float, bool]]]
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] = None,
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) -> set[str]:
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return bpy.ops.wm.vrma_export_prerequisite( # type: ignore[attr-defined, no-any-return]
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execution_context,
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armature_object_name=armature_object_name,
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armature_object_name_candidates=armature_object_name_candidates
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if armature_object_name_candidates is not None
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else [],
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_error_dialog(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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title: str = "",
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lines: Optional[Sequence[Mapping[str, Union[str, int, float, bool]]]] = None,
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active_line_index: int = 0,
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) -> set[str]:
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return bpy.ops.wm.vrm_error_dialog( # type: ignore[attr-defined, no-any-return]
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execution_context,
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title=title,
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lines=lines if lines is not None else [],
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active_line_index=active_line_index,
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrm_license_warning(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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filepath: str = "",
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license_confirmations: Optional[
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Sequence[Mapping[str, Union[str, int, float, bool]]]
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] = None,
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import_anyway: bool = False,
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extract_textures_into_folder: bool = False,
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make_new_texture_folder: bool = False,
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set_shading_type_to_material_on_import: bool = False,
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set_view_transform_to_standard_on_import: bool = False,
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set_armature_display_to_wire: bool = False,
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set_armature_display_to_show_in_front: bool = False,
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set_armature_bone_shape_to_default: bool = False,
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enable_mtoon_outline_preview: bool = False,
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) -> set[str]:
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return bpy.ops.wm.vrm_license_warning( # type: ignore[attr-defined, no-any-return]
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execution_context,
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filepath=filepath,
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license_confirmations=license_confirmations
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if license_confirmations is not None
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else [],
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import_anyway=import_anyway,
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extract_textures_into_folder=extract_textures_into_folder,
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make_new_texture_folder=make_new_texture_folder,
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set_shading_type_to_material_on_import=set_shading_type_to_material_on_import,
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set_view_transform_to_standard_on_import=set_view_transform_to_standard_on_import,
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set_armature_display_to_wire=set_armature_display_to_wire,
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set_armature_display_to_show_in_front=set_armature_display_to_show_in_front,
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set_armature_bone_shape_to_default=set_armature_bone_shape_to_default,
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enable_mtoon_outline_preview=enable_mtoon_outline_preview,
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)
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# This code is auto generated.
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# To regenerate, run the `uv run tools/property_typing.py` command.
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def vrma_import_prerequisite(
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execution_context: str = "EXEC_DEFAULT",
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/,
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*,
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armature_object_name: str = "",
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armature_object_name_candidates: Optional[
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Sequence[Mapping[str, Union[str, int, float, bool]]]
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] = None,
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) -> set[str]:
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return bpy.ops.wm.vrma_import_prerequisite( # type: ignore[attr-defined, no-any-return]
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execution_context,
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armature_object_name=armature_object_name,
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armature_object_name_candidates=armature_object_name_candidates
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if armature_object_name_candidates is not None
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else [],
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)
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