- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
35 lines
1.5 KiB
Python
35 lines
1.5 KiB
Python
import bpy
|
|
from ..interface.dictionary_en import t
|
|
from .. import common as c
|
|
|
|
class update_bones(bpy.types.Operator):
|
|
bl_idname = "kkbp.updatebones"
|
|
bl_label = "Update bones"
|
|
bl_description = t('bone_visibility_tt')
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
|
|
arm = c.get_rig() if c.get_rig() else c.get_armature()
|
|
arm = bpy.data.armatures[arm.data.name]
|
|
|
|
#check if the outfit linked to accessory bones on the armature is visible or not, then update the bone visibility
|
|
for bone in arm.bones:
|
|
if bone.get('id'):
|
|
hide_this_bone = True
|
|
for outfit_number in bone['id']:
|
|
matching_outfit = bpy.data.objects.get('Outfit ' + outfit_number + ' ' + c.get_name())
|
|
if matching_outfit:
|
|
print(matching_outfit.users_collection[0].name)
|
|
#also check if the collection this outfit belongs to is enabled in the viewlayer
|
|
outfit_collection = c.get_layer_collection_state(matching_outfit.users_collection[0].name)
|
|
if not outfit_collection and not matching_outfit.hide_get():
|
|
print("Enabling bone {} for outfit {}".format(bone.name, bone['id']))
|
|
hide_this_bone = False
|
|
break
|
|
bone.hide = hide_this_bone
|
|
|
|
return {'FINISHED'}
|
|
|
|
if __name__ == "__main__":
|
|
bpy.utils.register_class(update_bones) |