Commit Graph

5 Commits

Author SHA1 Message Date
b093f370b9 chore: Update gitignore and README with debug resources
- Add body_select.blend to gitignore to exclude blend file from repository
- Update README with debug file reference and CDN link
- Add newline at end of .gitignore file for consistency
- Include Chinese documentation section for debug resources
2026-01-01 23:08:47 +08:00
837092e4c7 feat(body_mesh): Add body selection blend file and update edge UV coordinates
- Add body_select.blend file for body mesh selection workflow
- Update dissolve_edges_all_uv.json with 22 additional edge UV coordinate pairs
- Increase total_edges count from 4860 to 4882
- Reorganize and consolidate edge UV entries for improved mesh processing
- Enhance VRM model edge dissolution configuration for triangle-to-quad face conversion
2026-01-01 23:02:13 +08:00
1dd3b68831 chore: Remove Python cache files from repository
- Delete all __pycache__ directories and .pyc compiled files
- Remove cached bytecode from root, common, editor, exporter, external, importer, and locale modules
- Clean up Python 3.11 compiled cache artifacts
- Prevent future cache pollution by ensuring .gitignore properly excludes __pycache__ directories
2026-01-01 22:25:03 +08:00
d70b36fd75 feat(body_mesh): Add body mesh separator module with edge dissolution
- Add body_mesh submodule with VRM_OT_separate_non_skin_faces operator
- Add VRM_PT_body_mesh_separator panel for UI integration
- Add utility functions for mesh operations and edge dissolution logic
- Add comprehensive edge dissolution configuration files for all body parts (head, torso, arms, legs, hands) with UV coordinates
- Add test utilities for validating mesh separation operations
- Add .gitignore to exclude Python cache files and test artifacts
- Register body_mesh module in editor package initialization
- Update registration.py to include new body mesh components
2026-01-01 22:20:31 +08:00
091ad6a49a feat: Add VRM Blender addon with complete import/export functionality
- Add core VRM addon infrastructure with manifest and registration
- Add common utilities module with file system, logging, and conversion helpers
- Add human bone mapper with support for multiple rigging standards (Mixamo, MMD, Unreal, Rigify, etc.)
- Add VRM 0.x and 1.x format support with property groups and handlers
- Add editor UI panels for VRM metadata, spring bones, and MToon materials
- Add exporter with glTF2 extension support for VRM format serialization
- Add importer with scene reconstruction and armature generation
- Add MToon shader support with auto-setup and material migration
- Add spring bone physics simulation with constraint handling
- Add node constraint editor for advanced rigging control
- Add comprehensive validation and error handling with user dialogs
- Add scene watcher for real-time property synchronization
- Add workspace management and preference system
- Include Python cache files and Blender manifest configuration
- This is the initial commit establishing the complete VRM addon ecosystem for Blender
2026-01-01 14:21:56 +08:00