feat: Add KoikatsuBlenderPipeline addon with import/export functionality
- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
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blender_manifest.toml
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blender_manifest.toml
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schema_version = "1.0.0"
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# https://docs.blender.org/manual/en/latest/advanced/extensions/getting_started.html
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id = "kkbp"
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version = "8.1.0"
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name = "KKBP (Koikatsu Blender Porter)"
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tagline = "Imports Koikatsu models into Blender"
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maintainer = "FlailingFog"
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type = "add-on"
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website = "https://github.com/FlailingFog/KK-Blender-Porter-Pack"
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tags = ["Import-Export"]
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blender_version_min = "3.6.0"
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license = ["SPDX:MIT"]
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platforms = ["windows-x64", "macos-arm64", "linux-x64"]
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[permissions]
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files = "Imports Koikatsu .pmx models, exports .fbx and texture files"
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network = "Installs pillow package from pypi"
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