feat: Add KoikatsuBlenderPipeline addon with import/export functionality
- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
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exporting/material_combiner/packer.py
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96
exporting/material_combiner/packer.py
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# Copyright (c) 2011, 2012, 2013, 2014, 2015, 2016 Jake Gordon and contributors
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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from typing import Union
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from typing import Dict
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class BinPacker(object):
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def __init__(self, images: Dict) -> None:
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self.root = {}
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self.bin = images
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def fit(self) -> Dict:
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self.root = {'x': 0, 'y': 0, 'w': 0, 'h': 0}
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if not self.bin:
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return self.bin
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self.root['w'], self.root['h'] = next(iter(self.bin.values()))['gfx']['size']
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for img in self.bin.values():
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w, h = img['gfx']['size']
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node = self.find_node(self.root, w, h)
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img['gfx']['fit'] = self.split_node(node, w, h) if node else self.grow_node(w, h)
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return self.bin
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def find_node(self, root: Dict, w: int, h: int) -> Union[Dict, None]:
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if 'used' in root and root['used']:
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return self.find_node(root['right'], w, h) or self.find_node(root['down'], w, h)
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elif w <= root['w'] and h <= root['h']:
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return root
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return None
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@staticmethod
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def split_node(node: Dict, w: int, h: int) -> Dict:
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node['used'] = True
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node['down'] = {'x': node['x'], 'y': node['y'] + h, 'w': node['w'], 'h': node['h'] - h}
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node['right'] = {'x': node['x'] + w, 'y': node['y'], 'w': node['w'] - w, 'h': h}
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return node
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def grow_node(self, w: int, h: int) -> Union[Dict, None]:
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can_grow_right = h <= self.root['h']
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can_grow_down = w <= self.root['w']
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should_grow_right = can_grow_right and self.root['h'] >= self.root['w'] + w
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should_grow_down = can_grow_down and self.root['w'] >= self.root['h'] + h
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if should_grow_right or not should_grow_down and can_grow_right:
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return self.grow_right(w, h)
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elif should_grow_down or can_grow_down:
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return self.grow_down(w, h)
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return None
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def grow_right(self, w: int, h: int) -> Union[Dict, None]:
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self.root = {
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'used': True,
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'x': 0,
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'y': 0,
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'w': self.root['w'] + w,
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'h': self.root['h'],
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'down': self.root,
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'right': {'x': self.root['w'], 'y': 0, 'w': w, 'h': self.root['h']}
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}
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node = self.find_node(self.root, w, h)
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return self.split_node(node, w, h) if node else None
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def grow_down(self, w: int, h: int) -> Union[Dict, None]:
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self.root = {
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'used': True,
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'x': 0,
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'y': 0,
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'w': self.root['w'],
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'h': self.root['h'] + h,
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'down': {'x': 0, 'y': self.root['h'], 'w': self.root['w'], 'h': h},
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'right': self.root
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}
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node = self.find_node(self.root, w, h)
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return self.split_node(node, w, h) if node else None
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