feat: Add KoikatsuBlenderPipeline addon with import/export functionality

- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py)
- Add import pipeline with armature, mesh, and material modification modules
- Add export pipeline with material baking and FBX preparation utilities
- Add material combiner tool for texture atlas generation and optimization
- Add extras utilities for animation, rigging, and asset management
- Add bone orientation data from better_fbx for accurate skeletal structure
- Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH)
- Add animation library retargeting lists for ARP and Rokoko motion capture
- Add Rigify integration scripts for advanced rigging workflows
- Add shader file (KK Shader V8.0.blend) for material rendering
- Add manifest and license files for addon distribution
- Add changelog documenting version history and improvements
- Initialize complete Blender addon project for Koikatsu character import/export
This commit is contained in:
2025-12-06 15:26:19 +08:00
commit 5d9e09e9c3
122 changed files with 22683 additions and 0 deletions

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from typing import Dict
import bpy
def get_texture(mat: bpy.types.Material) -> bpy.types.Texture:
return next((slot.texture for idx, slot in enumerate(mat.texture_slots) if
slot is not None and mat.use_textures[idx]), None)
def get_textures(mat: bpy.types.Material) -> Dict[int, bpy.types.Texture]:
return {idx: slot.texture for idx, slot in enumerate(mat.texture_slots) if
slot is not None and mat.use_textures[idx]}