feat: Add KoikatsuBlenderPipeline addon with import/export functionality

- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py)
- Add import pipeline with armature, mesh, and material modification modules
- Add export pipeline with material baking and FBX preparation utilities
- Add material combiner tool for texture atlas generation and optimization
- Add extras utilities for animation, rigging, and asset management
- Add bone orientation data from better_fbx for accurate skeletal structure
- Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH)
- Add animation library retargeting lists for ARP and Rokoko motion capture
- Add Rigify integration scripts for advanced rigging workflows
- Add shader file (KK Shader V8.0.blend) for material rendering
- Add manifest and license files for addon distribution
- Add changelog documenting version history and improvements
- Initialize complete Blender addon project for Koikatsu character import/export
This commit is contained in:
2025-12-06 15:26:19 +08:00
commit 5d9e09e9c3
122 changed files with 22683 additions and 0 deletions

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extras/matcombswitch.py Normal file
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import bpy
from ..interface.dictionary_en import t
from .. import common as c
class mat_comb_switch(bpy.types.Operator):
bl_idname = "kkbp.matcombswitch"
bl_label = "Material combiner switch"
bl_description = t('mat_comb_switch_tt')
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
#toggle textures for the combiner script
for obj in [o for o in bpy.data.collections[c.get_name() + '.001'].all_objects if not o.hide_get() and o.type == 'MESH']:
for mat in [mat_slot.material for mat_slot in obj.material_slots if mat_slot.material.get('simple')]:
nodes = mat.node_tree.nodes
#find the image node
image_node = None
for node in nodes:
if node.type == 'TEX_IMAGE':
image_node = node
if image_node:
#toggle light / dark state
image_node.image = nodes['textures'].node_tree.nodes['dark' if image_node.image == nodes['textures'].node_tree.nodes['light'].image else 'light'].image
context.view_layer.objects.active = obj
bpy.ops.object.material_slot_remove_unused()
return {'FINISHED'}