feat: Add KoikatsuBlenderPipeline addon with import/export functionality
- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
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extras/resetmaterials.py
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18
extras/resetmaterials.py
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import bpy
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from ..interface.dictionary_en import t
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from .. import common as c
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class reset_materials(bpy.types.Operator):
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bl_idname = "kkbp.resetmaterials"
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bl_label = "Reset KKBP materials"
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bl_description = t('reset_mats_tt')
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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#setup materials for the combiner script
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for obj in [o for o in bpy.data.collections[c.get_name()].all_objects if not o.hide_get() and o.type == 'MESH']:
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for mat in [mat_slot.material for mat_slot in obj.material_slots if mat_slot.material.get('simple')]:
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if bpy.data.materials.get(mat.name + '-ORG'):
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org_mat = bpy.data.materials.get(mat.name + '-ORG')
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mat.user_remap(org_mat)
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return {'FINISHED'}
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