feat: Add KoikatsuBlenderPipeline addon with import/export functionality
- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
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importing/modifymesh.md
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138
importing/modifymesh.md
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### ENUM order that corresponds to ChaReference_RefObjKey value in KK_ReferenceInfoData.json
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0. HeadParent,
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1. HairParent,
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1. a_n_hair_pony,
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1. a_n_hair_twin_L,
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1. a_n_hair_twin_R,
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1. a_n_hair_pin,
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1. a_n_hair_pin_R,
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1. a_n_headtop,
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1. a_n_headflont,
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1. a_n_head,
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1. a_n_headside,
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1. a_n_megane,
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1. a_n_earrings_L,
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1. a_n_earrings_R,
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1. a_n_nose,
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1. a_n_mouth,
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1. a_n_neck,
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1. a_n_bust_f,
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1. a_n_bust,
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1. a_n_nip_L,
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1. a_n_nip_R,
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1. a_n_back,
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1. a_n_back_L,
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1. a_n_back_R,
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1. a_n_waist,
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1. a_n_waist_f,
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1. a_n_waist_b,
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1. a_n_waist_L,
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1. a_n_waist_R,
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1. a_n_leg_L,
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1. a_n_leg_R,
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1. a_n_knee_L,
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1. a_n_knee_R,
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1. a_n_ankle_L,
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1. a_n_ankle_R,
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1. a_n_heel_L,
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1. a_n_heel_R,
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1. a_n_shoulder_L,
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1. a_n_shoulder_R,
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1. a_n_elbo_L,
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1. a_n_elbo_R,
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1. a_n_arm_L,
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1. a_n_arm_R,
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1. a_n_wrist_L,
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1. a_n_wrist_R,
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1. a_n_hand_L,
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1. a_n_hand_R,
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1. a_n_ind_L,
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1. a_n_ind_R,
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1. a_n_mid_L,
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1. a_n_mid_R,
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1. a_n_ring_L,
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1. a_n_ring_R,
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1. a_n_dan,
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1. a_n_kokan,
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1. a_n_ana,
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1. k_f_handL_00,
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1. k_f_handR_00,
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1. k_f_shoulderL_00,
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1. k_f_shoulderR_00,
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1. ObjEyeline,
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1. ObjEyelineLow,
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1. ObjEyebrow,
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1. ObjNoseline,
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1. ObjEyeL,
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1. ObjEyeR,
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1. ObjEyeWL,
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1. ObjEyeWR,
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1. ObjFace,
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1. ObjDoubleTooth,
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1. ObjBody,
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1. ObjNip,
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1. N_FaceSpecial,
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1. CORRECT_ARM_L,
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1. CORRECT_ARM_R,
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1. CORRECT_HAND_L,
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1. CORRECT_HAND_R,
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1. CORRECT_TONGUE_TOP,
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1. CORRECT_MOUTH_TARGET,
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1. CORRECT_MOUTH_TARGET02,
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1. CORRECT_HEAD_DBCOL,
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1. S_ANA,
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1. S_TongueF,
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1. S_TongueB,
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1. S_Son,
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1. S_SimpleTop,
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1. S_SimpleBody,
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1. S_SimpleTongue,
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1. S_MNPA,
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1. S_MNPB,
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1. S_MOZ_ALL,
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1. S_GOMU,
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1. S_CTOP_T_DEF,
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1. S_CTOP_T_NUGE,
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1. S_CTOP_B_DEF,
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1. S_CTOP_B_NUGE,
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1. S_CBOT_T_DEF,
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1. S_CBOT_T_NUGE,
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1. S_CBOT_B_DEF,
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1. S_CBOT_B_NUGE,
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1. S_UWT_T_DEF,
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1. S_UWT_T_NUGE,
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1. S_UWT_B_DEF,
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1. S_UWT_B_NUGE,
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1. S_UWB_T_DEF,
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1. S_UWB_T_NUGE,
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1. S_UWB_B_DEF,
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1. S_UWB_B_NUGE,
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1. S_UWB_B_NUGE2,
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1. S_PANST_DEF,
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1. S_PANST_NUGE,
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1. S_TPARTS_00_DEF,
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1. S_TPARTS_00_NUGE,
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1. S_TPARTS_01_DEF,
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1. S_TPARTS_01_NUGE,
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1. S_TPARTS_02_DEF,
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1. S_TPARTS_02_NUGE,
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1. ObjBraDef,
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1. ObjBraNuge,
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1. ObjInnerDef,
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1. ObjInnerNuge,
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1. S_TEARS_01,
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1. S_TEARS_02,
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1. S_TEARS_03,
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1. N_EyeBase,
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1. N_Hitomi,
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1. N_Gag00,
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1. N_Gag01,
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1. N_Gag02,
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1. DB_SKIRT_TOP,
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1. DB_SKIRT_TOPA,
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1. DB_SKIRT_TOPB,
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1. DB_SKIRT_BOT,
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1. F_ADJUSTWIDTHSCALE,
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1. A_ROOTBONE,
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1. BUSTUP_TARGET,
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1. NECK_LOOK_TARGET
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