feat(importing): Add better FBX bone orientations operator and accessory bone deletion

- Add new `apply_better_fbx_orientations` operator as standalone UI action for applying bone orientations
- Add "Delete Accessory Bones" property and UI toggle in EXTRAS panel for optional bone cleanup
- Move bone orientation logic from `modify_armature` execute method to new dedicated operator
- Refactor accessory bone deletion into separate method callable from new operator
- Update panel UI to show better FBX bones operator with delete accessory bones toggle option
- Register new operator in `__init__.py` and export from modifyarmature module
- Update interface dictionaries (English, Japanese, Chinese) with new UI strings
- Enable better FBX orientations and accessory deletion only for Koikatsu armature (C) selection
- Add detailed logging for bone operation counts and status tracking
This commit is contained in:
2025-12-07 12:47:55 +08:00
parent d8015c348f
commit 63e9a6fb00
11 changed files with 127 additions and 37 deletions

View File

@@ -25,7 +25,7 @@ def reg_unreg(register_bool):
from .importing.importbuttons import kkbp_import
from .importing.modifymesh import modify_mesh
from .importing.modifyarmature import modify_armature
from .importing.modifyarmature import modify_armature, apply_better_fbx_orientations
from .importing.modifymaterial import modify_material
from .importing.postoperations import post_operations
@@ -53,6 +53,7 @@ def reg_unreg(register_bool):
from .extras.resetmaterials import reset_materials
from .extras.linkhair import link_hair
from . KKPanel import PlaceholderProperties
from . KKPanel import (
IMPORTINGHEADER_PT_panel,
@@ -88,9 +89,11 @@ def reg_unreg(register_bool):
reset_materials,
link_hair,
kkbp_import,
modify_mesh,
modify_armature,
apply_better_fbx_orientations,
modify_material,
post_operations,