- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py) - Add import pipeline with armature, mesh, and material modification modules - Add export pipeline with material baking and FBX preparation utilities - Add material combiner tool for texture atlas generation and optimization - Add extras utilities for animation, rigging, and asset management - Add bone orientation data from better_fbx for accurate skeletal structure - Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH) - Add animation library retargeting lists for ARP and Rokoko motion capture - Add Rigify integration scripts for advanced rigging workflows - Add shader file (KK Shader V8.0.blend) for material rendering - Add manifest and license files for addon distribution - Add changelog documenting version history and improvements - Initialize complete Blender addon project for Koikatsu character import/export
2.2 KiB
2.2 KiB
ENUM order that corresponds to ChaReference_RefObjKey value in KK_ReferenceInfoData.json
- HeadParent,
- HairParent,
- a_n_hair_pony,
- a_n_hair_twin_L,
- a_n_hair_twin_R,
- a_n_hair_pin,
- a_n_hair_pin_R,
- a_n_headtop,
- a_n_headflont,
- a_n_head,
- a_n_headside,
- a_n_megane,
- a_n_earrings_L,
- a_n_earrings_R,
- a_n_nose,
- a_n_mouth,
- a_n_neck,
- a_n_bust_f,
- a_n_bust,
- a_n_nip_L,
- a_n_nip_R,
- a_n_back,
- a_n_back_L,
- a_n_back_R,
- a_n_waist,
- a_n_waist_f,
- a_n_waist_b,
- a_n_waist_L,
- a_n_waist_R,
- a_n_leg_L,
- a_n_leg_R,
- a_n_knee_L,
- a_n_knee_R,
- a_n_ankle_L,
- a_n_ankle_R,
- a_n_heel_L,
- a_n_heel_R,
- a_n_shoulder_L,
- a_n_shoulder_R,
- a_n_elbo_L,
- a_n_elbo_R,
- a_n_arm_L,
- a_n_arm_R,
- a_n_wrist_L,
- a_n_wrist_R,
- a_n_hand_L,
- a_n_hand_R,
- a_n_ind_L,
- a_n_ind_R,
- a_n_mid_L,
- a_n_mid_R,
- a_n_ring_L,
- a_n_ring_R,
- a_n_dan,
- a_n_kokan,
- a_n_ana,
- k_f_handL_00,
- k_f_handR_00,
- k_f_shoulderL_00,
- k_f_shoulderR_00,
- ObjEyeline,
- ObjEyelineLow,
- ObjEyebrow,
- ObjNoseline,
- ObjEyeL,
- ObjEyeR,
- ObjEyeWL,
- ObjEyeWR,
- ObjFace,
- ObjDoubleTooth,
- ObjBody,
- ObjNip,
- N_FaceSpecial,
- CORRECT_ARM_L,
- CORRECT_ARM_R,
- CORRECT_HAND_L,
- CORRECT_HAND_R,
- CORRECT_TONGUE_TOP,
- CORRECT_MOUTH_TARGET,
- CORRECT_MOUTH_TARGET02,
- CORRECT_HEAD_DBCOL,
- S_ANA,
- S_TongueF,
- S_TongueB,
- S_Son,
- S_SimpleTop,
- S_SimpleBody,
- S_SimpleTongue,
- S_MNPA,
- S_MNPB,
- S_MOZ_ALL,
- S_GOMU,
- S_CTOP_T_DEF,
- S_CTOP_T_NUGE,
- S_CTOP_B_DEF,
- S_CTOP_B_NUGE,
- S_CBOT_T_DEF,
- S_CBOT_T_NUGE,
- S_CBOT_B_DEF,
- S_CBOT_B_NUGE,
- S_UWT_T_DEF,
- S_UWT_T_NUGE,
- S_UWT_B_DEF,
- S_UWT_B_NUGE,
- S_UWB_T_DEF,
- S_UWB_T_NUGE,
- S_UWB_B_DEF,
- S_UWB_B_NUGE,
- S_UWB_B_NUGE2,
- S_PANST_DEF,
- S_PANST_NUGE,
- S_TPARTS_00_DEF,
- S_TPARTS_00_NUGE,
- S_TPARTS_01_DEF,
- S_TPARTS_01_NUGE,
- S_TPARTS_02_DEF,
- S_TPARTS_02_NUGE,
- ObjBraDef,
- ObjBraNuge,
- ObjInnerDef,
- ObjInnerNuge,
- S_TEARS_01,
- S_TEARS_02,
- S_TEARS_03,
- N_EyeBase,
- N_Hitomi,
- N_Gag00,
- N_Gag01,
- N_Gag02,
- DB_SKIRT_TOP,
- DB_SKIRT_TOPA,
- DB_SKIRT_TOPB,
- DB_SKIRT_BOT,
- F_ADJUSTWIDTHSCALE,
- A_ROOTBONE,
- BUSTUP_TARGET,
- NECK_LOOK_TARGET