c50148a927097e93a804d1c22e399e0c87476071
- Add 74 head bone tail position definitions to better_fbx_bone_tails dictionary for improved bone orientation accuracy - Create backup file modifyarmature_bak.py for version control - Conditionally apply delete_accessory_bones() only for Koikatsu armature type (C) - Add cf_J_hitomi_tx_R and cf_J_hitomi_tx_L to preserved bones list - Implement conditional bone reorientation logic for non-Koikatsu armature types (A/B/D) - Simplify leg bone tail relocation by removing better_fbx data check and always applying standard z-alignment - Improve armature modification workflow to handle different armature types with appropriate bone processing strategies
KK Blender Porter Pack
Plugin pack for exporting and cleaning up Koikatsu characters in Blender.
The KKBP exporter for Koikatsu exports the character's mesh, armature and color data from the game. The KKBP importer for Blender processes that data to setup the character in Blender. Once characters are setup in Blender, they can be saved as FBX files for use in other programs.
- Download: https://github.com/FlailingFog/KK-Blender-Porter-Pack/releases
- How to use the plugins: https://kkbpwiki.github.io/.
- Changelog: https://github.com/FlailingFog/KK-Blender-Shader-Pack/blob/master/Changelog.md
- Alternate download (this is a live snapshot of the repo that might not work!): https://github.com/FlailingFog/KK-Blender-Porter-Pack/archive/refs/heads/master.zip
Video walkthrough of the plugins
Help
Check the wiki for FAQ and basic info.
If you're still having trouble please create a new issue.
Contributing
Any contributions are welcome! Please check out the links below:
- The issues page
- Make a pull request
- Edit the wiki site (click the edit buttons on the top right of any page, then make a pull request)
- Translate the KKBP interface
This project does not accept donations.
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