小煜 c50148a927 feat(importing): Add head bone tail positions and improve armature modification logic
- Add 74 head bone tail position definitions to better_fbx_bone_tails dictionary for improved bone orientation accuracy
- Create backup file modifyarmature_bak.py for version control
- Conditionally apply delete_accessory_bones() only for Koikatsu armature type (C)
- Add cf_J_hitomi_tx_R and cf_J_hitomi_tx_L to preserved bones list
- Implement conditional bone reorientation logic for non-Koikatsu armature types (A/B/D)
- Simplify leg bone tail relocation by removing better_fbx data check and always applying standard z-alignment
- Improve armature modification workflow to handle different armature types with appropriate bone processing strategies
2025-12-06 20:42:38 +08:00

KK Blender Porter Pack

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Plugin pack for exporting and cleaning up Koikatsu characters in Blender.

The KKBP exporter for Koikatsu exports the character's mesh, armature and color data from the game. The KKBP importer for Blender processes that data to setup the character in Blender. Once characters are setup in Blender, they can be saved as FBX files for use in other programs.

Video walkthrough of the plugins

(Click for playlist!)

Help

Check the wiki for FAQ and basic info.
If you're still having trouble please create a new issue.

Contributing

Any contributions are welcome! Please check out the links below:

This project does not accept donations.

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