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KKBP_Importer/importing/modifymesh.md
小煜 5d9e09e9c3 feat: Add KoikatsuBlenderPipeline addon with import/export functionality
- Add core addon files (__init__.py, KKPanel.py, preferences.py, common.py)
- Add import pipeline with armature, mesh, and material modification modules
- Add export pipeline with material baking and FBX preparation utilities
- Add material combiner tool for texture atlas generation and optimization
- Add extras utilities for animation, rigging, and asset management
- Add bone orientation data from better_fbx for accurate skeletal structure
- Add comprehensive documentation and wiki with multi-language support (EN, JP, ZH)
- Add animation library retargeting lists for ARP and Rokoko motion capture
- Add Rigify integration scripts for advanced rigging workflows
- Add shader file (KK Shader V8.0.blend) for material rendering
- Add manifest and license files for addon distribution
- Add changelog documenting version history and improvements
- Initialize complete Blender addon project for Koikatsu character import/export
2025-12-06 15:26:19 +08:00

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### ENUM order that corresponds to ChaReference_RefObjKey value in KK_ReferenceInfoData.json
0. HeadParent,
1. HairParent,
1. a_n_hair_pony,
1. a_n_hair_twin_L,
1. a_n_hair_twin_R,
1. a_n_hair_pin,
1. a_n_hair_pin_R,
1. a_n_headtop,
1. a_n_headflont,
1. a_n_head,
1. a_n_headside,
1. a_n_megane,
1. a_n_earrings_L,
1. a_n_earrings_R,
1. a_n_nose,
1. a_n_mouth,
1. a_n_neck,
1. a_n_bust_f,
1. a_n_bust,
1. a_n_nip_L,
1. a_n_nip_R,
1. a_n_back,
1. a_n_back_L,
1. a_n_back_R,
1. a_n_waist,
1. a_n_waist_f,
1. a_n_waist_b,
1. a_n_waist_L,
1. a_n_waist_R,
1. a_n_leg_L,
1. a_n_leg_R,
1. a_n_knee_L,
1. a_n_knee_R,
1. a_n_ankle_L,
1. a_n_ankle_R,
1. a_n_heel_L,
1. a_n_heel_R,
1. a_n_shoulder_L,
1. a_n_shoulder_R,
1. a_n_elbo_L,
1. a_n_elbo_R,
1. a_n_arm_L,
1. a_n_arm_R,
1. a_n_wrist_L,
1. a_n_wrist_R,
1. a_n_hand_L,
1. a_n_hand_R,
1. a_n_ind_L,
1. a_n_ind_R,
1. a_n_mid_L,
1. a_n_mid_R,
1. a_n_ring_L,
1. a_n_ring_R,
1. a_n_dan,
1. a_n_kokan,
1. a_n_ana,
1. k_f_handL_00,
1. k_f_handR_00,
1. k_f_shoulderL_00,
1. k_f_shoulderR_00,
1. ObjEyeline,
1. ObjEyelineLow,
1. ObjEyebrow,
1. ObjNoseline,
1. ObjEyeL,
1. ObjEyeR,
1. ObjEyeWL,
1. ObjEyeWR,
1. ObjFace,
1. ObjDoubleTooth,
1. ObjBody,
1. ObjNip,
1. N_FaceSpecial,
1. CORRECT_ARM_L,
1. CORRECT_ARM_R,
1. CORRECT_HAND_L,
1. CORRECT_HAND_R,
1. CORRECT_TONGUE_TOP,
1. CORRECT_MOUTH_TARGET,
1. CORRECT_MOUTH_TARGET02,
1. CORRECT_HEAD_DBCOL,
1. S_ANA,
1. S_TongueF,
1. S_TongueB,
1. S_Son,
1. S_SimpleTop,
1. S_SimpleBody,
1. S_SimpleTongue,
1. S_MNPA,
1. S_MNPB,
1. S_MOZ_ALL,
1. S_GOMU,
1. S_CTOP_T_DEF,
1. S_CTOP_T_NUGE,
1. S_CTOP_B_DEF,
1. S_CTOP_B_NUGE,
1. S_CBOT_T_DEF,
1. S_CBOT_T_NUGE,
1. S_CBOT_B_DEF,
1. S_CBOT_B_NUGE,
1. S_UWT_T_DEF,
1. S_UWT_T_NUGE,
1. S_UWT_B_DEF,
1. S_UWT_B_NUGE,
1. S_UWB_T_DEF,
1. S_UWB_T_NUGE,
1. S_UWB_B_DEF,
1. S_UWB_B_NUGE,
1. S_UWB_B_NUGE2,
1. S_PANST_DEF,
1. S_PANST_NUGE,
1. S_TPARTS_00_DEF,
1. S_TPARTS_00_NUGE,
1. S_TPARTS_01_DEF,
1. S_TPARTS_01_NUGE,
1. S_TPARTS_02_DEF,
1. S_TPARTS_02_NUGE,
1. ObjBraDef,
1. ObjBraNuge,
1. ObjInnerDef,
1. ObjInnerNuge,
1. S_TEARS_01,
1. S_TEARS_02,
1. S_TEARS_03,
1. N_EyeBase,
1. N_Hitomi,
1. N_Gag00,
1. N_Gag01,
1. N_Gag02,
1. DB_SKIRT_TOP,
1. DB_SKIRT_TOPA,
1. DB_SKIRT_TOPB,
1. DB_SKIRT_BOT,
1. F_ADJUSTWIDTHSCALE,
1. A_ROOTBONE,
1. BUSTUP_TARGET,
1. NECK_LOOK_TARGET